

The same is true for the Support tree as well. You’ve probably noticed the pattern by now, that these trees are not just useful to the Champion whose role matches the name of the Mastery tree, which is the real beauty of it. The final tier of the Defense Tree offers you a choice between significant buffs to Defense or Resistance, the ability to have your Champion take five percent of all incoming damage instead of his or her allies, and an increased chance to apply control debuffs like Stun, Freeze, and so on either with their own Skills or Artifact Sets. Needless to say, it’s really good to help tougher HP or Defense Champions protect valuable but low-health Champions on their team.Ĭycle of Revenge is just universally awesome and gives your Champions a chance to gain some Turn Meter if an ally eats a Critical Hit. Selfless Defender will let the Champion with this Mastery take twenty percent of damage from the first hit each of their allies received in a Round. There are also Masteries here that give the Champion extra healing and Shield value, like the Rejuvenation, or decrease the incoming damage when they are most vulnerable – like Mighty Endurance.įor Champions that place buffs on their allies, Solidarity could be an awesome choice as each buff they place increases the Debuff Resistance of their allies by five points. Oh, and it can also help you increase the Debuff Resistance of your Champion, not just their actual Defense Stat. It doesn’t just focus on making your Champions tougher – it can also affect your entire team. That last one is really cool for tough Dungeon bosses!ĭefense tree is an interesting one. Which in the case of Offense can be a big boost to the Critical Damage, a chance to ignore a portion of the target’s Defense, or a chance to deal extra damage based on the target’s total HP. This is another cool thing to have if you want to toughen up your “Glass Cannons” a bit.įinally, you get to choose one Uber-Mastery at the end. Blood Shield gives a Shield buff worth fifteen percent of the Champion’s total health points once per turn for any enemy they kill. And that bonus carries over each Round, so that’s really cool for PvE content. Like the Whirlwind of Death Mastery gives a pretty nice Speed bonus for every enemy killed in Battle.


For example, the first two Masteries you get to choose from either give a boost to their Attack or Critical Rate Stats. Offense mainly deals with increased damage that your Champions dish out or giving them benefits that are centered around it. Like the names suggest, they’re focused on a specific part of the Champion’s performance. In Raid, we have three Mastery trees – Offense, Defense, Support.
